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Republic: The Revolution : ウィキペディア英語版
Republic: The Revolution

''Republic: The Revolution'' is a computer game produced by Elixir Studios, founded by Demis Hassabis〔Game plays politics with your PC, BBC, Alfred Hermida, 3 September 2003 () retrieved 29 April 2011〕
, a former programmer of Lionhead Studios and published by Eidos Interactive. It has since been released for the Mac OS X by Feral Interactive.〔Released on good behaviour...Republic makes it into US () retrieved 14 January 2014〕 It is a depiction of grassroots political action, where one attempts to put their preferred government in power. It is set in Novistrana, a small, fictional, post-Soviet country in Eastern Europe. A sequel to the game had been announced by Elixir Studios shortly before its liquidation. Subsequently Rebellion Developments purchased rights to the game.
==Gameplay==
As a strategy game, the 3D game engine is mostly a facade on top of simpler rules and mechanics reminiscent of a boardgame. The 3D engine provides a high level of detail and helps 'flesh out' the world of Novistrana, enabling players to take a virtual tour of their current location. However, the overall influence of the 3D engine on the actual mechanics of gameplay is minimal - the ability to view actions taking place does not affect the outcome of those actions. Some actions carried out in the game offer extra customisation options in the 3D view (for instance, choosing the approach for canvassing or allocating 'cards' in negotiations) but these are separate to the 3D world.
The game is divided into Days, each of which is a cycle of a Morning, Afternoon, and Night. Each of these periods is a turn of sorts, in which orders may be given to faction members to be carried out in the next available turn, and every morning resources (Force, Influence and Wealth) are collected.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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